Brought to you by the people at Playing for the Planet (Playing for the Planet is an Alliance that supports the video games industry to take action to reduce its environmental impact)
About the Playbook:
The goal of the Environmental Game Design Playbook is to establish a common design language for discussing climate action in games. No matter where you are in your own climate journey, we hope to arm you with the tools you need to create climate messaging that’s effective and helpful, rather than unproductive – or worse, harmful to your design intent.
Time and time again, developers have come up with new winning strategies for achieving tangible real-world impacts, many of which predate even the notion of climate games. There’s no silver bullet.
However, there are some common threads shared by commercial and impact-driven games of all shapes and sizes. It’s our hope that illuminating these tactics will set you up to create positive change whenever
the opportunity presents itself – serving the triple bottom line of people, planet, and profit.
AUTHORS
Clayton Whittle, Trevin York, Paula Angela Escuadra,
Grant Shonkwiler, Hugo Bille, Arnaud Fayolle, Benn
McGregor, Shayne Hayes, Felix Knight, Andrew Wills,
Alenda Chang, and Daniel Fernández Galeote